Sunday, 21 July 2013
Quick test using dDo software.
Great piece of software but it could make me lazy and rely too much on 'pushing buttons'. But great for getting some of the tedious paint chipping out of the way etc.
Another test texture but this time using dDo for the leather apron and metallic parts of the character. Then merged with the original texture in photoshop.
I think adding dDo to my pipeline in future would be very helpful to avoid that 'sterile' look I sometimes get by being to precise.
( dDo is great but it doesn't compare to hand painted textures so Zbrush polypaint is still safe lol )