Thursday, 31 July 2014

Art Test Work

Duration two weeks: Buildings, Cannons, Galleon, Characters and Environment assets. This was an intense work load but lots of fun to complete.

I used Unity to build the prototype: The Galleon has working cannons which fire at the islands buildings and can also be sailed around the map. The sea fort cannons fire back at the Galleon. Very reminiscent of the video game 'Overboard'.

A few of the presentation slides showing buildings in a forced isometric view (as requested)

Thursday, 3 July 2014

She Woman Cat Type Thing

Roughed out model for a cat girl character for 'Project Lynk'
Not sure about the ears? Although it would allow for some great expressions.

Next: Uvs and straight into Zbrush for some medium level sculpting, this being a mobile/tablet game character and so not requiring every freckle and pore.

Wednesday, 2 July 2014

New Character Work

A couple of new personal projects feeding my 40K obsessions. Mocking these up in Maya first and avoiding that whole 'toy' feel thus leaning more towards the realistic. Happy with the base polygon count so far and the overall shapes, UV sets also completed which leaves some minor 'tweaks' and then export them over to Zbrush for sculpting and probably more amends.