Fat blokes head sculpting, fairly happy with the level of detail so far. keeping the beard and sideburns as seperate models and not sculpted on as I want a proper hairy feel to them. Might take photographs of my own face to use as textures for this guy then use Spotlight to apply them. ( I'd usually just take a grab of the UVs into Photoshop and paint them. )
Found a new shader for Zbrush which shows the highlights and creases to a better effect.
'MAHmc Modeling Matte.ZMT', found on the Zbrush forum.