Sunday, 18 September 2011

Fat bloke head

Fat blokes head sculpting, fairly happy with the level of detail so far. keeping the beard and sideburns as seperate models and not sculpted on as I want a proper hairy feel to them. Might take photographs of my own face to use as textures for this guy then use Spotlight to apply them. ( I'd usually just take a grab of the UVs into Photoshop and paint them. )

Found a new shader for Zbrush which shows the highlights and creases to a better effect.

'MAHmc Modeling Matte.ZMT', found on the Zbrush forum.

Saturday, 10 September 2011

Personal project: Helgar Bust.

First modelling pass in Maya on a Helgar bust for Killzone2. The head will be based on Randy Coulture since he has an interesting shaped head, perfect for a Helgar trooper.