Various comings and goings of recent work on Oubliette.
Tuesday, 17 February 2015
Thursday, 5 February 2015
Screen grab of a small section from the Oubliette project Dungeon level. Unity being the engine of choice for quickie working prototypes. Shame the screen grab is flat and somewhat muddy!?! I need to find a better way of taking screen grabs me-thinks.
Friday, 2 January 2015
More fun and games with Marvellous Designer 4! Really love this software for getting the 'basic' folds created. Although even as 'polygons' imported into Zbrush the process of tidying up the imported mesh is time consuming and somewhat fiddly with some Maya work required for troublesome areas ( making the cloth double sided being such a problem ) But still saving time overall in the sculpt process.
Chainmail test using Zbrush/Micromesh feature.
Monday, 22 December 2014
Playable character for the 'Oubliette' project.
In-game mesh nearly completed and ready to rig and skin before handing it over for animation. Just the basics: walk, run, jump and idle for now which is enough to have it working within the Unity demo level.