You gotta love 40K because there's a lifetimes worth of very cool character concepts to build. I like to take my meshes past the 'plastic' figure feel and expand upon the limitations of the moulding process which gives Gameswork shop figures that bulky-non realistic look. I think there's common ground between the two opposing styles, neither one nor the other.
High detail work pretty much completed so now for some 'sickly' looking materials/textures!
First pass on the textures but still much more work to do.