Thursday, 21 November 2013

M706 Armoured vehicle



Something a little different (again) M706 armoured vehicle. Started building this just to have something to sit a couple of characters on the top and the project kinda 'grew'. More work on the texture required still.




Thursday, 26 September 2013

Deathguard Nurgle Marine WIP

You gotta love 40K because there's a lifetimes worth of very cool character concepts to build. I like to take my meshes past the 'plastic' figure feel and expand upon the limitations of the moulding process which gives Gameswork shop figures that bulky-non realistic look. I think there's common ground between the two opposing styles, neither one nor the other.



High detail work pretty much completed so now for some 'sickly' looking materials/textures!



 
First pass on the textures but still much more work to do.

Wednesday, 28 August 2013

40K Ork Shooter


This took far too long to finish due to multiple software crashes, Low Ram errors! I have 20 Gigs of the stuff! But overall a fun piece to build (might come in useful one day?!?)


And a Big Chopper (which now brings a silly grin to my face lol )

Friday, 23 August 2013

Wednesday, 21 August 2013

Final Brute Vampire

All In-game assets rendered using Marmoset Toolbag which is now my renderer of choice!

Tuesday, 13 August 2013

Excessive Scenics?





Maybe a little excessive to build a scenic to display a posed character, but fun using dDO to create the texture maps regardless and it'll certainly help make my portfolio stand out. This and the posed character will be rendered in Marmoset Toolbag.

And here's one a did earlier.



 
The spec levels aren't quite correct yet ( amongst other things ) adding the Gloss map to the alpha channel of the Spec map needs some fine tuning using the sliders with in Marmoset?


Tuesday, 23 July 2013

Quickie render using keyshot.


Nice clean render using Keyshot, but maybe a little too clean?

Sunday, 21 July 2013

dDo Test


Quick test using dDo software.

Great piece of software but it could make me lazy and rely too much on 'pushing buttons'. But great for getting some of the tedious paint chipping out of the way etc.

Another test texture but this time using dDo for the leather apron and metallic parts of the character. Then merged with the original texture in photoshop.

I think adding dDo to my pipeline in future would be very helpful to avoid that 'sterile' look I sometimes get by being to precise.

( dDo is great but it doesn't compare to hand painted textures so Zbrush polypaint is still safe lol )





Tuesday, 9 July 2013

Van Helsing - POC

 
More Unity tinkering for a proposed Van Helsing turret defence game.
 
The baddies!
 
 
The Good Guys!
 
 
 
 

 




 

Caveman Village WIP


Unity: Caveman village/hub WIP

 
 
Plenty of tweaking still to do before this gets put to bed (finally)

 

Monday, 1 July 2013

Boss Vampire


Van Helsing game: Vampire Lord/Boss.

Friday, 26 April 2013

Head polypaint/texturing


Zbrush is now my mainstay for texturing u gotta love it!

Wednesday, 20 March 2013

Van Helsing 2013

Helping out a friend out with their project. Van Helsing turret defence game for the Sony Vita(sabbatical going well ... not lol)




Friday, 11 January 2013

Character Development Diary/Facebook.

Something I started doing for the Company Facebook page using Snagit, a very useful little piece of software.