First pass in Zbrush of the Cadian guardsman and completed (almost) Laser rifle/rendered in Marmoset Toolbag2.
Wednesday, 20 August 2014
Monday, 18 August 2014
Ork Warboss
A quickie bit of Sunday afternoon modelling in Maya for an Ork Warboss in power armour.
I'm going to take this down a more realistic route and not just make a 3D model of a plastic figure and use Vray to render the scenes.
I'm going to take this down a more realistic route and not just make a 3D model of a plastic figure and use Vray to render the scenes.
Thursday, 31 July 2014
Art Test Work
Duration two weeks: Buildings, Cannons, Galleon, Characters and Environment assets. This was an intense work load but lots of fun to complete.
I used Unity to build the prototype: The Galleon has working cannons which fire at the islands buildings and can also be sailed around the map. The sea fort cannons fire back at the Galleon. Very reminiscent of the video game 'Overboard'.
A few of the presentation slides showing buildings in a forced isometric view (as requested)
Thursday, 3 July 2014
She Woman Cat Type Thing
Roughed out model for a cat girl character for 'Project Lynk'
Not sure about the ears? Although it would allow for some great expressions.
Next: Uvs and straight into Zbrush for some medium level sculpting, this being a mobile/tablet game character and so not requiring every freckle and pore.
Wednesday, 2 July 2014
New Character Work
A couple of new personal projects feeding my 40K obsessions. Mocking these up in Maya first and avoiding that whole 'toy' feel thus leaning more towards the realistic. Happy with the base polygon count so far and the overall shapes, UV sets also completed which leaves some minor 'tweaks' and then export them over to Zbrush for sculpting and probably more amends.
Sunday, 16 March 2014
P.M.C Character Textures WIP
WIP progress on textures and I can now see the light at the end of the tunnel with these characters. Think I'll leave them alone for a short while and return to do the final tweaks, the females skin normal map is missing hence the' plastic looking' skin shader. But overall happy with the outcome of these two.
Thursday, 27 February 2014
Final Generic Ork completed.
Final tweaks on the Ork character and rendered in Marmoset Toolbag2 which is a very cool and cheap piece of software.
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