WIP progress on textures and I can now see the light at the end of the tunnel with these characters. Think I'll leave them alone for a short while and return to do the final tweaks, the females skin normal map is missing hence the' plastic looking' skin shader. But overall happy with the outcome of these two.
Sunday, 16 March 2014
Thursday, 27 February 2014
Final Generic Ork completed.
Final tweaks on the Ork character and rendered in Marmoset Toolbag2 which is a very cool and cheap piece of software.
Thursday, 6 February 2014
Project Lynk concept paintings
A mad flurry of work for a new project called 'Lynk' It's been a busy week and here's some of the results.
Sunday, 2 February 2014
Female biker head/helmet
It's going to be a hard task making a women dressed in bike leathers look 'sexy' and not like a bag of potatoes. But I accept that challenge as what's the point in doing all 'this' if it's going to be easy.
Final In Game mesh and textures, although still not happy with the hair!?!
Monday, 27 January 2014
Military Character Props
Generic Military props, not much to say about these 'name on the tin and all that ...'
Although Applying the surface effects like fabric can be a bit hit and miss in Zbrush both methods of mapping either UV or object producing areas of weird coverage on occasions. But still a damn sight quicker and accurate then trying to paint them on by hand with an alpha map.
Friday, 24 January 2014
Motorstorm Urban Militia
Another revamp for a Motorstorm Apocalypse NPC, not sure if these guys actually made it into the final game, but what the hell it's a fun character to do.
My green padded jacket coming in very useful for reference material, although haven't started the fiddly detailing which that will require yet ... maybe tomorrow ( or the day after lol )
Final Zbrush sculpt, much prefare 'Y' pose to 'T' pose.
Tuesday, 21 January 2014
Motorstorm revamps
A few characters from 'Motorstorm Apocolypse' in need of an overhaul with Maya blocking out and rough Zbrush sculpting nearly completed.
'Art is never really finished' and sometimes its good to go back and try out new skills and techniques on old projects.
'Art is never really finished' and sometimes its good to go back and try out new skills and techniques on old projects.
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