Thursday, 5 February 2015
Oubliette Prototype level/Unity
Screen grab of a small section from the Oubliette project Dungeon level. Unity being the engine of choice for quickie working prototypes. Shame the screen grab is flat and somewhat muddy!?! I need to find a better way of taking screen grabs me-thinks.
Friday, 2 January 2015
City Guard WIP
More fun and games with Marvellous Designer 4! Really love this software for getting the 'basic' folds created. Although even as 'polygons' imported into Zbrush the process of tidying up the imported mesh is time consuming and somewhat fiddly with some Maya work required for troublesome areas ( making the cloth double sided being such a problem ) But still saving time overall in the sculpt process.
Chainmail test using Zbrush/Micromesh feature.
Monday, 22 December 2014
Dwarf Engineer WIP
Playable character for the 'Oubliette' project.
In-game mesh nearly completed and ready to rig and skin before handing it over for animation. Just the basics: walk, run, jump and idle for now which is enough to have it working within the Unity demo level.
And finally!
Saturday, 29 November 2014
Hammer Warrior WIP
Mock-up and cloth simulation(s) completed and now onto the high detailing in Zbrush.
Change in tabard design from plain cloth to padded with metal pin rivets in the fold joins.
Sunday, 23 November 2014
Tuesday, 11 November 2014
Dragon Head traditional sculpt
Dragon head WIP.
The roughing out stage is nearly done so now comes all the fun detailing. I'm using a new medium called Monster Clay .... warming it in a home made clay oven which is a wooden box lined with aluminium foil with a 60 watt light bulb inside.
Lots of fun using traditional techniques, although the absence of an 'Undo' button can be cause for the use of some colourful expletives at times lol. I can highly recommend Monster Clay as it's not sticky like some mediums and is soft at warm room temperature ( but its not cheap )
Tuesday, 4 November 2014
Blight Knight WIP
Hrmmm I should have made a comment about this piece. Work for a personal project comprising of a number of Warhammer styled characters which won't have that 'Toy' look to them. Still at the blocking out/design stage but hope to get everything ready for the high detail sculpting once my current contract work gears down over the Christmas break and I can afford to devote more time to it (them).
Continuing with my clay sculpting direction(s) I decided to produce this character in the real world in clay, it should stand about 12 inches tall which is about 1/6th scale.
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