Tuesday, 27 November 2012

Spider Tank Concept


Something a bit different from Dinosaurs, which are very cool to concept and build, but after a while become tired.

Monday, 25 June 2012

You need hands ...



A handy sculpt ... sigh

Tuesday, 29 May 2012

Killzone 2 personal project.

The beginnings of the heavy gunner character from Killzone 2.

Saturday, 26 May 2012

Current musings.



Nice to be working 'old school style' - low polygon mesh without the use of Normal maps, although a high detail version was sculpted in Zbrush to obtain an ambient occlusion map for the texture.


Thursday, 16 February 2012

Published Tutorials.


The Book I contributed character tutorials for has finally been released, my first steps into publishing.

Sunday, 18 September 2011

Fat bloke head



Fat blokes head sculpting, fairly happy with the level of detail so far. keeping the beard and sideburns as seperate models and not sculpted on as I want a proper hairy feel to them. Might take photographs of my own face to use as textures for this guy then use Spotlight to apply them. ( I'd usually just take a grab of the UVs into Photoshop and paint them. )


Found a new shader for Zbrush which shows the highlights and creases to a better effect.

'MAHmc Modeling Matte.ZMT', found on the Zbrush forum.

Saturday, 10 September 2011

Personal project: Helgar Bust.

First modelling pass in Maya on a Helgar bust for Killzone2. The head will be based on Randy Coulture since he has an interesting shaped head, perfect for a Helgar trooper.