Saturday, 26 May 2012
Current musings.
Nice to be working 'old school style' - low polygon mesh without the use of Normal maps, although a high detail version was sculpted in Zbrush to obtain an ambient occlusion map for the texture.
Thursday, 16 February 2012
Published Tutorials.
Sunday, 18 September 2011
Fat bloke head

Fat blokes head sculpting, fairly happy with the level of detail so far. keeping the beard and sideburns as seperate models and not sculpted on as I want a proper hairy feel to them. Might take photographs of my own face to use as textures for this guy then use Spotlight to apply them. ( I'd usually just take a grab of the UVs into Photoshop and paint them. )
Found a new shader for Zbrush which shows the highlights and creases to a better effect.
'MAHmc Modeling Matte.ZMT', found on the Zbrush forum.
Saturday, 10 September 2011
Personal project: Helgar Bust.
First modelling pass in Maya on a Helgar bust for Killzone2. The head will be based on Randy Coulture since he has an interesting shaped head, perfect for a Helgar trooper.
Friday, 19 August 2011
Sunday, 1 May 2011
Maus Tank

The tank only appears in a mid-distance shot, crashed through a wall and on fire. So my detailing will no doubt be lost lol.
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