Saturday, 29 November 2014

Hammer Warrior WIP


Mock-up and cloth simulation(s) completed and now onto the high detailing in Zbrush.

Change in tabard design from plain cloth to padded with metal pin rivets in the fold joins.

Sunday, 23 November 2014

Oubliette Pillar



 
Pillar modules in Zbrush for 'Oubliette' project WIP

Tuesday, 11 November 2014

Dragon Head traditional sculpt


Dragon head WIP.

The roughing out stage is nearly done so now comes all the fun detailing. I'm using a new medium called Monster Clay .... warming it in a home made clay oven which is a wooden box lined with aluminium foil with a 60 watt light bulb inside.


 
Lots of fun using traditional techniques, although the absence of an 'Undo' button can be cause for the use of some colourful expletives at times lol. I can highly recommend Monster Clay as it's not sticky like some mediums and is soft at warm room temperature ( but its not cheap )

Tuesday, 4 November 2014

Blight Knight WIP



Hrmmm I should have made a comment about this piece. Work for a personal project comprising of a number of Warhammer styled characters which won't have that 'Toy' look to them. Still at the blocking out/design stage but hope to get everything ready for the high detail sculpting once my current contract work gears down over the Christmas break and I can afford to devote more time to it (them).

 
 
Continuing with my clay sculpting direction(s) I decided to produce this character in the real world in clay, it should stand about 12 inches tall which is about 1/6th scale.
 

Thursday, 4 September 2014

Character Art Test



 
A recent Art Test I was asked to undertake: I had some fun with this producing the facial expressions by exporting the Zbrush mesh into Maya and rigging/posing it then importing back into Zbrush for tweaking and rendering. (Polypaint used for textures)

Wednesday, 20 August 2014

Cadian Guardsman

First pass in Zbrush of the Cadian guardsman and completed (almost) Laser rifle/rendered in Marmoset Toolbag2.


Monday, 18 August 2014

Ork Warboss

A quickie bit of Sunday afternoon modelling in Maya for an Ork Warboss in power armour.

I'm going to take this down a more realistic route and not just make a 3D model of a plastic figure and use Vray to render the scenes.