Tuesday, 11 November 2014

Dragon Head traditional sculpt


Dragon head WIP.

The roughing out stage is nearly done so now comes all the fun detailing. I'm using a new medium called Monster Clay .... warming it in a home made clay oven which is a wooden box lined with aluminium foil with a 60 watt light bulb inside.


 
Lots of fun using traditional techniques, although the absence of an 'Undo' button can be cause for the use of some colourful expletives at times lol. I can highly recommend Monster Clay as it's not sticky like some mediums and is soft at warm room temperature ( but its not cheap )

Tuesday, 4 November 2014

Blight Knight WIP



Hrmmm I should have made a comment about this piece. Work for a personal project comprising of a number of Warhammer styled characters which won't have that 'Toy' look to them. Still at the blocking out/design stage but hope to get everything ready for the high detail sculpting once my current contract work gears down over the Christmas break and I can afford to devote more time to it (them).

 
 
Continuing with my clay sculpting direction(s) I decided to produce this character in the real world in clay, it should stand about 12 inches tall which is about 1/6th scale.
 

Thursday, 4 September 2014

Character Art Test



 
A recent Art Test I was asked to undertake: I had some fun with this producing the facial expressions by exporting the Zbrush mesh into Maya and rigging/posing it then importing back into Zbrush for tweaking and rendering. (Polypaint used for textures)

Wednesday, 20 August 2014

Cadian Guardsman

First pass in Zbrush of the Cadian guardsman and completed (almost) Laser rifle/rendered in Marmoset Toolbag2.


Monday, 18 August 2014

Ork Warboss

A quickie bit of Sunday afternoon modelling in Maya for an Ork Warboss in power armour.

I'm going to take this down a more realistic route and not just make a 3D model of a plastic figure and use Vray to render the scenes.

Thursday, 31 July 2014

Art Test Work

Duration two weeks: Buildings, Cannons, Galleon, Characters and Environment assets. This was an intense work load but lots of fun to complete.

 
I used Unity to build the prototype: The Galleon has working cannons which fire at the islands buildings and can also be sailed around the map. The sea fort cannons fire back at the Galleon. Very reminiscent of the video game 'Overboard'.
 



 
A few of the presentation slides showing buildings in a forced isometric view (as requested)
 
 
 
 
 

Thursday, 3 July 2014

She Woman Cat Type Thing

Roughed out model for a cat girl character for 'Project Lynk'
Not sure about the ears? Although it would allow for some great expressions.


Next: Uvs and straight into Zbrush for some medium level sculpting, this being a mobile/tablet game character and so not requiring every freckle and pore.